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Retrofit AF26 featured on Substance Blog

I am very excited that the work is being featured on Substance's Blog. It was a fun and challenging (in an exciting way) experience using Substance Painter to texture this hero character with lots of 2K UDIM tiles.



The robot asset is then used for developing native UDIM support for Substance Painter and I was able to be part of the beta testers.


Here is the shot.



shot breakdown.


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